
DeMichael Crimson
Republic University Minmatar Republic
59666
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Posted - 2017.03.02 09:15:03 -
[1] - Quote
Vic Jefferson wrote:B)Mechanics that deplete the available player content should be looked at first and foremost.
Standings are probably the most obvious thing in need of revision here GÇô whether it is missions or faction warfare, or who knows what, the horrible penalties one incurs via these activities make no sense and have no place in the game currently, but are absolutely characteristic of many of the artificial entry barriers the game was previously fraught with. Either that, or add a tag system similar to the security status system for repairing faction standings quickly GÇô take out the vintage MUD era NPC standings grind and let players be the freelancers they wish. Too many players end up victimized by standings which have ceased to offer many perks, take away the penalties, or offer ways around them.
Hello,
First of all I agree there's a few game mechanics that definitely need to be revised including the one pertaining to Faction standings.
However I disagree with your viewpoint. This game was founded with the premise of having a balance on 'Risk vs Reward' and 'Actions vs Consequences'. It's takes time for players to ruin their Faction standings and as such it should also take time for players to repair those standings.
There was a time long ago when having negative Faction standings prohibited players from enjoying all aspects of the game. That myth was due to players just accepting that consequence as fact instead of actually searching for a remedy to correct that situation. Course the process of standings repair should have been implemented to be more intuitive within the game instead of being so obscure.
Unfortunately CCP doesn't like to present things in Black & White. They prefer various shades of Gray and enjoy seeing the player base figure things out on their own. CCP distributes the content throughout the game for players to find and put the pieces together. Players then share that info with the community. That's what makes this game great.
I know because I use to be one of those players who felt victimized by Negative Faction standings until I decided to do something about it. After 3 months of research in 2010, I created and shared the 'Faction Standing Repair Plan' ('The Plan') with the Eve Online community. Time and time again it proved itself to the playerbase that it not only easily and quickly repaired negative Faction standings, it also helped boost positive Faction standings as well.
Now I don't like having Tags for Security in-game and I definitely don't like the idea of having Tags for Standings. Those are nothing more than a 'Get Out Of Jail Free Card' for actions that should merit severe consequences. Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd.
One of the main perks for having high Faction standings was the ability to anchor POS in High Security systems. Granted that aspect of Faction standing game mechanic was removed by CCP which in my opinion was a huge mistake. Another perk for having high Faction standings is reduced Broker fees as well as reduced Refining fees in NPC stations.
Anyway, my question - As a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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